The first Dishnored game was revolutionary in its own way. A stealthy yet a not-afraid of combat game like anything else at that time took a while to be understood and played correctly. It was back in late-fall 2012, almost six years ago when I first installed Dishonored on my PC and not going to lie, the first couple of hours were frustrating and infuriating to say the least. The game felt and played in a unique, old-cartoonish looking style with modern mechanics, smart AIs and beautiful scenery and slowly but surely, I fell in love with it. My first impression was that playing the game in High-chaos (killing everyone) was the only way, but the side-passages and the many hallways surrounding the mission’s level made me understand that the game wanted me to be stealthier and to try avoiding conflict at all cost. It was half-way through the campaign when it was clear that my approach wasn’t the best and that eventually, the game will have a different ending because of my choice of dealing with things. Six years ago, it wasn’t very common for games to have different endings and now to think more about it, Dishonored was actually the first game where my choices would influence the campaign and it blew my mind. Once the abilities and a more subtle way of playing the campaign were mastered, the game was still completed in a high-chaos status and without any achievements to motivate to play the game again, I just uninstalled and chose to keep the happy memories and moments left from playing it. The after-taste after beating Dishonored can be compared to watching a fantastic movie, or having a delicacy, there’s a fear that you’ve had a bit of the best there is and that afterwards, everything else might feel dull. That’s how I remember feeling after playing the game for a couple of months in 2012.
Late-September 2018. Having completed the campaign and DLC quests and unlocking all the achievements in Assassin’s Creed: Origins (in-depth review), my hunger for gaming and achievement-hunting only grew bigger. I was looking to buy some new games, when suddenly remembered that I have still haven’t played Dishonored 2, which mid-july was only $18 on Amazon when I purchased it. For some odd and inexplicable reason, the joy that the first game brought me six years ago seemed forgotten and I’ve got into Dishonored 2 only because I didn’t have another game to play. And God am I glad that it happened. I started playing it alongside my wife where she would help me figure out where to go and how to complete missions, but obviously, just like in the first game, we approached the story in the wrong way, so it quickly became boring and frustrating yet again. Eventually we’d reached a mission where we had to kill Jindosh (the evil mastermind) and it was impossible anyway we tried, so I decided to start a complete new game, slow down the pace and try to kill as few enemies as possible. A new game was started and this time, the low-chaos status was being pursued and it felt great. Sneaking past enemies, sneaking behind enemies and knocking them unconscious, finding new ways around and even skipping an entire mission by solving a puzzle-lock felt amazing. The ending was happy-ish although it’s hard to feel happy in the dark times that haunt the environment. Although the game offers two main characters to choose from, the main campaign does not differ that much, only a couple of powers being the main thing that sets them apart. Achievements are a lot harder to get in Dishonored 2 and I was pretty much forced to play as the other character, without powers and in a high-chaos status just to earn the 130 Gamerscore that the game offers.
Dishonored 2 builds on the wonderful world and sympathetic characters set by the first game and delivers and even more immersive and complete experience to the stealth genre which, not other game has even come close in these six years, and that’s impressive and disappointing and the same time. Overall, for stealth games fans, Dishonored 2 is a must-have as it’s deep and rich world can offer tens of different ways to complete any mission, to engage or not in side-quests or to become a lover of collecting things as there are thousands and thousands of objects to collect, read, explore and solve.